Play a song as it is synthesised
The same engine as the renderer, only just in time: notes are scheduled into the audio thread a fraction of a second ahead instead of being written to a file first. Press play and it starts — no render to wait for, no WAV — and the effects can be turned while it runs. Everything happens on your own computer.
1 Open a level
2 Pick a song — it gets ready by itself
Engine switches
Rebuilding for the new pool size…
open a level to begin
3 Play
0:00 / 0:00
idle
Space plays and pauses, click the bar to seek. Every voice comes from the renderer itself, so what you hear is what it would write to a file.
4 The song’s own settings
5 Turn the output stage while it runs
Error