Play your LittleBigPlanet 3 music
Open one of your levels and hear the songs written in its music sequencer the way the game plays them — the same instruments, the same echo and reverb, note for note. Then save any of them as a WAV. Everything happens on your own computer: the level you open never leaves this tab, and nothing is uploaded anywhere.
1 Open a level
2 Choose a song and render it
Engine switches — every default is what was measured from the game
How much of a written pan survives to the game’s stereo output. The value is measured; where in the chain it happens is not. 1 renders the file’s own pans.
The engine’s is 32. Uncapping it plays every note, which is not the game — a level written against the pool depends on the stealing — but it is how the pool’s effect gets measured.
Take either off to compare against a recording of the game made with that effect disabled. Each removes the effect’s return, not its send — the send still feeds the output clip.
The plugin hard-clips its own output to ±1 before the reverb send — the one nonlinearity in the output stage. Whether it engages depends on our absolute level matching the game’s, which has never been checked.
3 Listen
4 What the render did
Nothing rendered yet — the numbers appear here.
Error